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NO MAN's LAND - WW1 theme third person exploration game

This is an environmental design I created for my BIO game assignment, with all 3D images rendered in Unreal Engine 5. My biggest challenge was maintaining a map size of 5000uu x 5000uu. I found myself constantly balancing the need to keep every design element within the frame while also expressing my artistic creativity. Each element had to serve a unique function and feel believable, rather than merely acting as a backdrop for players. Despite using a very limited asset palette, I managed to design a convincing World War I trench-like area, a battle-damaged landscape, and a logistics zone